MU-Errant 2, don’t look for #1 #
In the midst of kings who reign in death and metallic trash birds, a knight rises to the occasion. They are of many species, but seek fealty. They become as cubes unto God.
Skill 12
Stamina 15
Initiative 3
Armor 10
Mien #
- Atmospheric reentry.
- Counting meteoric ore.
- Firing the tri-laser.
- Tumbling down hills.
- Stacked.
- Emulating a hyper-cube.
Special #
- Wandering Knight: Every town it falls upon looks to them for guidance, regardless of their impact.
- Never-Broken Rings: Damage as Unarmed. The rings that hover above it never break. Touch one, it fuses to your hand. May make an additional ring attack on their turn.
- Tri-Laser: Damage as Jolt. When it hits, deal damage 1d3 times.
- Spider-Ascent: Can climb anything, no matter the substance.
- Hold-Me-Not Horns: Damage as Gigantic Beast. Horns cannot be held—they burn (Damage as Dragon-Fire if touched).
Unconfirmed Frame Alterations #
- Targets of its attacks must Test vs Luck or be nailed to the ground.
- Its attacks call down lightning (Damage as Jolt) upon the target.
- Can smell meteoric ore within 10 miles.
- +2 Sleight of Hand.
- Can sense living beings through walls.
- Food cooked in its presence is 1d6 times tastier.
Frame Weak Points #
- Takes double damage from stone.
- Sleep spells and effects always succeed against it.
- Makes constant sounds of radio static and breaking glass. Can be heard for a quarter mile around.
- Loses 1d3 Armor each time it takes damage.
- Spells cast in its presence (successfully or not) daze it for 1d3 rounds.
- Each of the 1d6 rings on its head restore 1d3 Luck if grabbed.