Tetrahedonics (HD 8, Full Plate, 3x Longbow): legions filling the skies, they rain down their hail of needles. Inside they carry up to 4 fleshlings for experimentation.
Spheroids (HD 15, Studded Leather, 1x Dagger): drifting slowly toward interesting sights, focused on targets. Will save or be pulled into the sky.
Ringulatrons (HD 4, Scale Mail, 1x Polearm): travel in groups of 1d4+1 or more. When two link, any object passed through one erupts through the other.
Cylindromatics: (HD 3, Unarmored, 1x Unarmed): infiltrate flesh enclaves and project their own thought matrices onto weak minds. Will save or hallucinate geometry made perfect for 1d4 turns.
Bladed Toroidals (HD 1, Full Plate, 1x Sword): feed on the minds of those that pump blood. Those subjected to their trepanation have disadvantage until the blood meter is recharged.
Titanic Cylindromatics (HD 20, Full Plate, 3x Polearm): giants amongst both geometry and mortal alike. Siege weapons that topple empires. Ref saves (30’ radius) or damage as dagger and knocked prone (1/turn).