Armory

Armory #

Damage Scale #

Damage Roll1234567+
LIGHT2234469
MEDIUM3468101214
HEAVY481212161824
ULTRA681216182436

Ranges #

NEAR / MID / FAR / FULLSCREEN

PILOTS #

  • Leisure Suit (Lightly Armoured): Looks really good.
  • Assault Suit (Heavily Armoured): Shield.
  • Wilderness Suit (Modestly Armoured): +1 Stealth.
  • Info Visor: provides technical readouts on targets.
  • Targeting Visor: +1 Shooting.
  • Anti-Mag Burst Grenade [MID LIGHT]: those caught in blast repel and have their metal repelled.
  • Micro-EMP [MID]: most electronics fry. Mechs go down for 1d6 rounds.
  • Virus : single electronic system malfunctions.
  • Frag Grenade [MID MEDIUM]: scattered shrapnel, used for large groups of Lightly Armoured targets.

MECHS #

  • Impact Gauntlet [NEAR HEAVY]: uses detonating charges.
  • Chain Glaive [NEAR MEDIUM]: saws through most metals.
  • Particle Cannon [MID HEAVY]: depletes moisture from air. +2 to Damage Roll. Full turn to reload.
  • Infinisalvo Missiles [FAR LIGHT]: roll for damage 1d3 times as the salvo explodes. 1D3 turns to reload.
  • Chaff: sacrifice to dodge a ranged attack. 3 uses.
  • Auto-Eject: pilot is ejected upon destruction.