Raid & Sabotage #
where you need to raid.
- Desalination Plant: when the saltwater dams broke plants were constructed to clean the earth.
- Munitions Depot: shells harvested from Goliath engines and repurposed for ordinance. Some violently misfire.
- Inferno-Terrarium: flames line the edge of this building. Inside vegetation grows… its oxygen fueling the flames.
- Lumber Mill: the forests were clearcut making way for the medical forges. Rumours tell of a wooden mech wandering the night.
- Living Beacon: bleeds radio-waves.
- Airstrip: mechs were airlifted in for weeks until “they” seized it.
what you need to sabotage.
- Hydro-Electric Dam: Ternwillow’s primary power source. Pure as the water itself.
- Fuel Hatchery: “their” eggs hatch into precious fuel powering the mechs.
- Comms System: satellite uplink allowing regional communication.
- Radar System: needed to monitor inbound / outbound mechs up to 100 miles out.
- Hangar: advanced storage facility for mechs and aircraft. Most deploy from these.
- Medical Forge: mech repair facility using stolen technology from “them”.